

Therefore, IF anything is to be done about Logistical at all as far as a cap is concerned, it should be treated in an individual, special way in this case. Stanley: With all due respect to the dev's intentions, it doesn't make the situation any less fair.Īnnie: I agree with you to a point, but given that Logistical is clearly different not only from idle achievement spam but also from games like Zup!, it simply wouldn't be fair to treat Logistical in the same way either. He would have had to continue developing the game without achievements altogether. The implementation of the 5k cap on Steam left the dev with little choice. Stanley: Fair enough, and speaking of fairness, what about the fact that the Logistical standalone releases were able to circumvent the Steam achievement cap, thereby allowing for loads more overall achievements and points than other games? Is that what you call fair?Īnnie: It was never the Logistical dev's intention to take the route of standalone DLCs. What's more, Zup! 7 allows over 1,000 chievos/hour!
Devil daggers controller support series#
Also, if you look at achievements per hour (one of the criteria for spam games on TSA), the first (and least spammy?) Zup! game of the series grants over 100 achievements an hour, unlike Logistical. First of all, Zup! rewards several achievements for completing a single task, such as opening a level. But why should the Zup! series be considered spam and Logistical not? After all, Zup! isn't idle either, and guess what, it's a puzzle game too.Īnnie: There are a couple differences between Logistical and Zup!. Stanley: Granted, Logistical isn't the same as the Achievement Hunter series, since those are idle spam games. That's right, this is a time consuming strategy puzzle game that indeed requires thought and planning.

You may have noticed my mention of the words 'strategy' and 'puzzle'.
Devil daggers controller support upgrade#
Moreover, in order to get to the point where you can unlock 100 towns/achievements in an hour, you need to do some strategic planning first, and you'll most likely need to upgrade the relevant industries first too, which can be quite time consuming and even a puzzle in its own right. That surely constitutes spam.Īnnie: First off, the fastest player to 100% the main Logistical game averaged about 32 achievements per hour, but the fact is that most players average around 15-20 chievos/hour. I've heard of players completing over 100 towns in an hour, thereby unlocking over 100 achievements in that single hour. They require very little effort, and there are loads of them. Stanley: Logistical achievements are simply too easy to unlock. and let's say Annie is arguing that Logistical isn't a spam game. So let's imagine that Stanley is a hardcore achievement hunter and spam killer. I don't have a particularly strong opinion one way or the other, but perhaps my view will be evident in this post. For Steam Deck though, there's no controller support so you're likely going to need to tweak the thumbpad and gyro to be any good at it.Given the amount of points in question for this game and its standalone DLC, it seemed worth creating a separate thread to discuss it. Performance in both cases seems just fine too. While there's no Native Linux release this time around, it does work just fine on Fedora Linux and Steam Deck with Proton 7. Watching some of the top replays just makes me sweat and wonder how the hell are some people that fast to react to, well, anything? Most of my runs end up with a minus score because I'm just too slow at it. It really is Devil Daggers II with a different name, complete with what looks like re-used assets from it and a tweaked gameplay scoring mechanic but it's also a lot more than that and I'm thoroughly terrible at it. The visuals become pretty overloading too, with what developer Sorath describes as "Groundbreaking spherical projection gives the player wide peripheral vision without pinching and shrinking the center of the screen like a traditional linear perspective, allowing fields of view up to 180 degrees" and you have to play it to really appreciate just how absolutely wild it is. Much like the previous game the controls are simple, giving you only a few movement and weapon mechanics to master. YouTube videos require cookies, you must accept their cookies to view.
