

Weapons, Items & Spells that cause Fire Damage Weapons infused with either Fire Gem or Chaos Gem. It is one of eight damage types presented in the original game and one of the four Elemental-type damages. Just because you don't find an idea fun, may not mean it is bad. Fire Damage is a Damage Type in Dark Souls 3. And don't allow your bias for or against it skew your results. allowing you to kill the bearbugs easily.

on the other hand, if you cast Magic or Light Weapon on your normal weapon, it will convert their damage to 100 magical damage. not too sure about fire damage, they could be immune to them. And I don't think anyone who knows about EDH would claim red couldn't use a little bump in power. however, if you attack a Bearbug, they are almost 100 physical resistance so only magic damage will hurt them. And, Lagorsson Yes, my jarl If you want to remain high commander. Making red less reliant on land destruction is something I feel a great number of players would be VERY happy about. If she does any damage, takes any lives, the fallout will be yours to bear. Even though I would never play an aggro deck, this change would give extra reach to the r and r/x decks to speed up their gameplay with things like Pandemonium and Warstorm Surge type effects. While it IS a viable tactic it is common knowledge it is still the weakest archetype in multiplayer EDH as a whole. place to rapidly extinguish the fire and safely evacuate 72 souls from the aircraft. And honestly, it is still more interactive than something like my combo-Oona deck which is completely allowed.Īnd I agree it has the potential to make aggro more viable. With the air refueling system inoperative, the aircraft commander. While it may be less interactive, it would allow for a completely different way to build the deck. New Bor (the big example that seems to be being used) can smash people himself as he kills in 3 hits, AND he will be able to throw land like a badass. The base rule should be all things that are allowed, and the house rules should be extra restrictions ie. Why not just house rule noncombat damage to be general? Because house rules should be for restricting things, NOT allowing things. Hasn't the stance of the RC always been to let groups self-regulate? If a group finds the change unfun, they can easily have their group play with only combat damage. I don't believe we should let "potential" unfunness stop potential fun. But that is the risk we run by playing a social format. I do think the damage thing has the potential to be fun AND less fun depending on the situation/players. It can't just be something to be taken lightly. I fully understand the negative implications of such a change. The following is my post from the commander forums. You can counter the damage-taken increase by wearing a Ring of Steel Protection, which increases damage absorption by 10%.There is a thread started on about this topic so I wanted to see the opinions of people here.This ring increases any fire damage on all weapons, including natural fire damage, infusions, and buffs, and fire-based Pyromancies.Those decks also achieve their commander damage gameplan fairly often as well (around half of the games I observe, not even counting others I'm not there for). Enchantment (8) 1x Braid of Fire 1x Dictate of the Twin Gods 1x Ferocity of the Wilds 1x Frenzied Rage 1x Madcap Skills 1x Messengers Speed 1x Mob. Fire Damage is a Damage Type in Dark Souls and Dark Souls Remastered. New = 1.1xOld- 10 calculated with excel). In my LGS alone, there are several decks that win through commander damage, such as Uril Auras, Scion of the Ur Dragon combo, Pir and Toothy counters, and even my own Ur Dragon deck. Reduction in absorption is calculated by increasing your current absorption by 10% and then subtracting 10 (i.e.It's behind the torture device at the end of a long planked walkway. As some of you may be aware and others probably are not, several enemies in the game appear to throw fire or lightning at you, but actually deal MAGIC damage rather than fire or lightning. Found at Undead Settlement close to the Cliff Underside bonfire, where there's the potholder, 3 undead throwing firebombs from a balcony, and several explosive barrels. Set: Commander Legends Type: Instant Rarity: Common Target creature you control deals damage equal to its power to any target.Reduces Physical, Strike, Slash, and Thrust Absorptions 10% in PvE and 15% in PvP.Increases fire attack by 15% in PvE and 8% in PvP.Increases fire attack, but compromises damage absorption.Īn old fable in Londor claims that the lure of the clutch ring reaches out to the crestfallen, who might otherwise be overcome by despair.įire Clutch Ring is a Ring in Dark Souls 3. Ring depicting a hand grasping a red stone.
